Quote:
Originally Posted by Michele
Hi frumple, does this fit your needs for setting a difficulty for the encounter?
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Michelle,
I guess what I am looking for is the option to set what my player's APL is, and then be able to select what type of encounter it is (easy, average [have average as default], etc.) and that give the CR. Now we set the CR and it gives us a range of APLs and what type of encounter it is from them.
Given that a party's APL doesn't change that often, it would be a more efficient way to set the CR.
If this is going to be to much of a hassle, just keep it in mind for a future release.
Thoughts?
frumple