Quote:
Originally Posted by zarlor
I found this thread, about halfway down Myridden uses the following to do an offset of a known value:
Code:
~ Fix the hindrance and reward point numbers.
hero.child[resHinder].field[resMax].value -= 1
herofield[acMaxMinor].value += 1
herofield[acMaxHindP].value += 1
Would something like that get you closer to what you're looking for?
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Hmmm. You'd think from what the comment says, but I actually can't tell what part of that is addressing the Reward Points; maybe the last line? Maybe Rewards are acMaxHindP? I guess I can experiment and find out.