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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old February 13th, 2017, 06:33 PM
I think the important thing to note here is that these are not Edges at all. More like benefits for a Group or Faction, so they wouldn't need to do what an Edge does, in that sense, or cost an Edge or Advance or the like. So it's probably better not to call these Edges at all because that can imply a certain mechanic/methodology within Hero Lab. Although you may still be able to use a Group or Faction to handle these it seems to me this is another situation where we could use another class of "Abilities" for things that just aren't Edges or Hindrances but could potentially use the available coding sections of those things to just do whatever other stuff we a particular setting might need.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; February 13th, 2017 at 06:36 PM.
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