Thread: SR 5th ed. Help with an armor mod, please?
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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old November 17th, 2017, 07:29 PM
Can you think of any other mods that require the presence of a different mod? Gridlink Override requires Gridlink, for example.

Here's how you can deactivate that particular mod:

Efects/9000:
Code:
container.child[eqRestrict].activated = 0
Although this will probably work better:

First/10000:
Code:
perform container.child[eqRestrict].assign[Helper.Disable]
It's not as obvious from the code, but behind the scenes, the presence of Helper.Disable will trigger activated to be set to 0 for Restrictive.
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