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UltraPrime
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Join Date: Oct 2008
Location: Bristol, UK
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Old December 25th, 2011, 11:34 PM
Quote:
Originally Posted by Ancelica View Post
When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.

Cheers
This is an odd one. I didn't write that file, but looking into it there is a rule (file rule, not game rule) that has been written to specifically remove the Light Armour if the Wild Rider kindred takes any magic armour. I have no idea why, so I will experiment.....

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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