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Vargr
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Join Date: Apr 2014
Location: Denmark
Posts: 740

Old January 23rd, 2017, 09:20 PM
Quote:
Originally Posted by daplunk View Post
Great to see some discussion starting to happen over at the GitHub.

I've created an issue to start tracking the level I'm working on. It's a huge puzzle that could prove rather deadly to a party who fails to think it through.

Need some opinions on suitable damage for such a puzzle. To make it so the player's can't reach the end by simply soaking damage it really needs to do some serious damage. But is it going to be too hard for the party?

Don't Cross The Same Color Twice!
Hmm, that depends on the system - it sounds like you are planning for a system where people have a ton of hit points (a fighter in D&D). Other systems might be different - one good hit = one kill.

It also depends on whether you are the GM-type to easily kill your PCs or you tend to keep them alive because they are important to the epic story that is unfolding.


Edit:
Read your bit on github - that could work. 25% is 25% :-)

Vargr
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Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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