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Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old March 23rd, 2019, 04:56 PM
But choosing what entries from the Bestiaries I want for my adventures is exactly what I do now.

The method you describe sounds easy - and I guess maybe it is. But to me it just seems... I don't know. Inelegant?

Say I'm making a 'realm,' an adventure, that's maybe 6 or 7 encounters. How big will that be - 10 mb? 20? I don't really know. But say it's 100. So to make that 100 mb realm, I've got to first bloat it out to a gb (roughly, assuming I'm using stuff from 3 different monster books at about 300mb per), then go back and delete most of that gb worth of material. Not to mention the time it takes to import those three large files.

And either way I've got to sort through them to find the monsters I want, so it's really a wash whether I do that before or after the import.

I totally get that that have to secure the content! It's sad, but there's no question, no doubt, the general population can't be trusted not to pirate it if given the chance. But it seems like it should be possible to set the export process up so that the exported file carries the same security as the original. It may not be - I'm no coder for sure so I don't really know. But there should be a more elegant solution.

Don't get me wrong - I don't regret purchasing RW (even at the ridiculous backer level I chose). It's still the premiere campaign management tool. But using the Bestiaries this way is cumbersome/unwieldy/inelegant.
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