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Ualaa
Senior Member
 
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old February 23rd, 2020, 12:12 PM
Possibly a bug on Martial Mageknight archetype, unless I'm reading it very wrong.

A base MK, at 20th level has:
- 2 base magic talents (2)
- a magic talent at 1st level (1)
- a magic talent at each even level (10)

For a total of 13 magic talents.

The archetype is saying, whenever they gain a magic talent (not the free 2 for magic tradition) they can choose to gain a martial talent instead.

Whether I duplicate the Mageknight and then add the Martial Mageknight archetype, or I make a MK of first level, give the archetype and then add MK levels... the result seems the same.

The martial mageknight has 13 magic talents and 11 combat talents plus 1 martial tradition.

If I go to the Mageknight tab, all the blended training choices (1st, plus every even level) are set to Combat Talent.
But the character is still getting their 13 magic talents.

If I change the Blended Talent from the default Combat to Magic for each selection, then I end up with a MK who has 0 combat talents, 1 martial tradition, and 24 magic talents.
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