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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old May 8th, 2020, 02:26 PM
@Kharmakazi and @charlieluce: I understand that these are unprecedented times and there's a lot of pent up frustration for most of us. But that's no excuse for using profanity. Please conduct yourself in a civil manner or your posting rights here on the forums will be suspended.

@Everyone: The primary motivation behind this change is that weapons are extremely expensive to keep "live" within the Hero Lab engine. Due to the vast array of different customizations and ways in which weapons behave, there are a ton of calculations involved with each one. This was causing performance issues on the server for characters with a bunch of weapons.

The server is a shared resource, so one player with a ton of stuff can negatively impact all other users. For example, after a few scenes with the standard mantra of "loot the bodies", the party "pack mule" can end up carrying a dozen or two weapons that they have no intention of actually using - they're just carrying them until the weapons can be sold. With this change, the "pack mule" now puts all those weapons into a locker where they incur no performance overhead on the shared server.

We chose a limit that we believed was going to work for the vast majority of users. We needed to find a number that struck a balance between the server performance implications and what makes sense for a realistic usage scenario.

As for the example @Kharmakazi cited, users absolutely CAN have "four throwing darts, gauntlets, sword and a buckler bash". There is absolutely no reason to keep each of those throwing darts as a separate weapon. Simply stack them as a single weapon entry and mark them off as they are used. You'll still have two more weapon slots available.
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