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FluffyDingo
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Join Date: Jan 2015
Posts: 160

Old March 24th, 2018, 10:12 AM
Quote:
Originally Posted by DeltaMasterMind View Post
As far as the timing goes that can be a doozy as I have ran into that several times. Although the bootstraps can be hidden via a conditional bootstrap. Look under conditionals in this thread:
http://forums.wolflair.com/showthread.php?t=21663
That should help you get something going as far as managing bootstraps.
??? I'm using a conditional to manage the bootstrap already. Two to be precise, one checking to see if the item itself is equipped, and another to check for the number of tags on the hero.

Quote:
Originally Posted by ShadowChemosh View Post
Try using the field gUserEquip instead. That one appears to be getting set early enough to do what you want.

But normally this is why items don't bootstrap other items.
Looks like that's setting at First/1000 from what I see. I'd hoped, but looks like its just not going to play out the way I'd envisioned. I think I'll just have it bootstrap the storage space "item", then have that enable itself by checking for the tags. Not as crisp as I wanted, but looking like the only feasible way.
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