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charlieluce
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Join Date: Jul 2008
Posts: 1,321

Old August 23rd, 2018, 07:29 AM
The Alchemist class, as it stands, has not been implemented. The fact that you can kludge around this does not change that.

During daily preparation, the Alchemist can make half-batches of any of the items in their formula book, without material cost but at a Resonance cost. These items are "real" but temporary; they lose potency at the end of a day (analogous to how a Wizard prepares spells).

As it stands, there is no distinction in HLO between the temporary alchemical items the character can produce every day and any ones that the character produces by regular crafting, purchases, or finds; since any temporary items not used during the day "go away" and must be replaced (with the same or different items) during the next preparation, this is another cumbersome kludge the players has to find a workaround for.

An Alchemist's formula book should be treated like a Wizard's spellbook, because that's basically what it is. This includes knowing what levels of formulas the character can add to the book, and prompting them to add their free ones when they level up.

Alchemists should have a preparation panel where they select their temporary items for the day, with a persistent +/- counter so that it's both easy to maintain a standard loadout and easy to change it when desired. When the player clicks "Done", the temporary items should be added to the character and the proper amount of Resonance be deducted. The temporary items should be clearly distinguished from permanent items on the character, and they should be removed from the character when "Rest and Prepare" is clicked (which should probably bring up the new day's preparation panel).

As an aside, there really ought to be an easy way to expend Bombs on the Play screen. With the amount of stuff an Alchemist carries it could potentially make a difference in Encumbered status during play.

For Quick Alchemy, since there is no requirement that the item briefly produced be one that the Alchemist currently has as part of daily preparation, craft, purchase, or treasure, it would be nice if the formula book popped up and the item could be selected so that the specifications were there in front of the player (and of course take care of the Resonance deduction); given that those items only last briefly, a pop-up is probably best.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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