Has anyone played around with implementing FATE Core mechanics with the current SotC data?
One thing I'm having trouble figuring out is how to initialize the Fate Points to the Max refresh rate. I've been able to set the refresh rate to 3 through a mechanic, but the Fate Point tracker (trkFate) stays at 10.
The Refresh rate is calculated at Setup/10000, so I'm running this at Setup/10001
Quote:
var initFP as number
initFP = 3
herofield[acFateRefR].value = initFP
|
if I try: hero.childfound[trkFate].field[trkUser].value = 3 at the same time, then the tracker stops working.
Any ideas how I can set the trkUser initial value to the Refresh Rate?
Thanks!
TC