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Bug Reports - Version 2.6

There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.
 
Cyborg Adaptation on a vehicle doesn't allow for cyberwear to be added to a drone... like Cyberarms with custom strength, etc.
 
cryptoknight, please read my post #2 in this thread. Cyborgs (and the grunts you mentioned earlier) are already listed there as incomplete items, so there's no point in posting them as bugs.
 
Sorry... to me it looked like a vehicle mod. For some reason I was equating actual Cyborgs as some sort of Cyberzombie.

Never had to deal with one till I was trying to put together a list of NPCs for an SRM mission and went... wait... wha?
 
Adding the adept power of Iron Will or Melanin Control gives

Existence tagexpr for pick 'adironWill' is scheduled after primary condition test is scheduled.
 
Hello Mathias and the rest of hero labs team.

When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?

Also could you help me figure out how to add Skill softs to the MBW? If I add the Active soft under programs the skill does appear in my active skill list but it shows me untrained without a rank?

Example: Pistol active soft added to MBW, shows in active skill list. But without skill rank and die pool is 8 (9-1) instead of 10.

Hope I am not missing something, regardless thank you for all the hard work. Drew
 
When I try to buy off a negative quality in the advancement tab, it's not removing the negative quality from the list in my qualities tab, it instead just seems to add another copy of the negative quality to the list.

In the case of custom negative quality, when i tried to by off my customized "day job" neg. quality it just added another negative quality to my list which just says "--Custom Negative Quality--".

Fixed in the next update, thanks for the report.
 
Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.

The armor is listed on the Armory tab. Displaying the same value among the attributes, too just seems like it would take up space for no benefit.
 
Handling can never go below 0.

However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1.

Could you please cite the rule for this? There are many vehicles whose handling is negative - even the sample Handling Rating table on SR4A, pg 167 has examples of negative handling values.
 
Sprites have an attributes problem, in Calculations the rating appears twice, so instead of being Rating + X, it is Rating*2+X for all the sprites.

(But the Initative and Initiative passes are all correct!)

Fixed in the next update, thanks for the report.
 
I still don't understand the "Pistols (Semi-Automatics)", I don't have the specialization. Shouldn't it say "Pistols + Agility"?

I figured players would appreciate knowing which specialty they should choose if they wanted to improve their dicepool with their favorite weapon.
 
All skillsofts don't seem to work.

I just made a character with Rating 4 skill wires. Loaded Rating 4 perception onto them. My perception score is still defaulting, and ignoring my skill.

I'm seeing funny business on Drones.

Take a Nissan Doberman. It has Targetting. I can't customize it for a weapon skill.
So I add Targetting, select Automatics, set the gear rating to 3. Put an HK227 SMG in the turret. The to hit is defaulting to pilot (+3) -1 = 2. It's ignoring the Targetting skill of Automatics.

Hello Mathias and the rest of hero labs team.

When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?

Also could you help me figure out how to add Skill softs to the MBW? If I add the Active soft under programs the skill does appear in my active skill list but it shows me untrained without a rank?

Example: Pistol active soft added to MBW, shows in active skill list. But without skill rank and die pool is 8 (9-1) instead of 10.

Hope I am not missing something, regardless thank you for all the hard work. Drew

All these skillsoft and autosoft errors are actually symptoms of the same problem. This will be fixed in the next update, thanks for reporting it.
 
If I select an Ares Alpha assault rifle and customize it, the "High Velocity" mod is dimmed out because "This modification only available for FA mode weapons." Pretty sure the Alpha supports full auto. Similar message for other FA-capable weapons. (Using the Mac Beta version 3.9f, SR version 2.6).

Fixed in the next update, thanks for the report.
 
There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.

I've added this to my to-do list, thanks for the report.
 
When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?

Is your base rating in Dodge currently 2 or 3?

SR4A, pg 68 (Skill Ratings): "The maximum modified rating allowed is 1.5 times the natural rating..."

That means that unless you have a Dodge skill of at least 4, you won't be able to make use of the full benefit your move-by-wire is capable of adding.
 
Say what? Where do you find that??

The description for Type O System in Augmentation:

"...Off the rack, basic bioware is considered delta grade for purposes of interacting with a type O body..."

Flipping over to page 347 of the SR4 20A book you see a table called "Basic Bioware", with a table below called "Cultured Bioware".
 
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