Another question on this...
Flexible Thinker allows you to ignore one point of Madness Penalties. Nerves of Steel allows you to ignore one point of Injury Penalties. Nerves of Steel has the following Eval Script
Code:
herofield[acIgnWound].value += 1
I'm looking to do the same thing for Madness, but am not sure where to pull up the acIgnWound think to copy it. Anyone?