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tatteredking
Senior Member
 
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263

Old March 1st, 2012, 05:56 AM
Another question on this...

Flexible Thinker allows you to ignore one point of Madness Penalties. Nerves of Steel allows you to ignore one point of Injury Penalties. Nerves of Steel has the following Eval Script

Code:
herofield[acIgnWound].value += 1
I'm looking to do the same thing for Madness, but am not sure where to pull up the acIgnWound think to copy it. Anyone?
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