View Single Post
Kendall-DM
Spy
 
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220

Old August 5th, 2011, 11:44 AM
I've noticed a change in the way aNormMod works for attribute values after this last update. Before the update, I discovered that any modifications to Intelligence using aNormMod will not apply to previous levels of the character, but after the update if you add anything to Intelligence using aNormMod it automatically gives the character 4 additional skill points, as if these were gained at 1st level in the class you had at 1st level. These skill points should not be there.

UPDATE: Well, to add to the strangeness, its not any value, its only odd values. Odd values add an extra 4 skill points to the character's 1st level class, but removes them once you bring the aNormMod total back to an even value. This makes a workaround incredibly difficult, if not impossible, to implement.

Last edited by Kendall-DM; August 5th, 2011 at 11:50 AM.
Kendall-DM is offline   #135