I'm looking at this again and I *thought* this was the answer:
The "entity.count[model] = entity.count[model] - 1" eval script is the equivalent of "modl:-1" from 2.2.
But is isn't. It reduces the count by one, but it also reduces the squad maximum by one.
Expected:
Current/Min/Max = 3/3/5 should change to 2/2/4 but it behaves like 2/2/3.
Any one know how to replicate this in AB3?
Homer
The only "hobby" GW is interested in is lining their pockets with your money.
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