Thread: Codex Martialis
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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old January 11th, 2011, 09:04 AM
I'm probably out of my mind even considering this, since my coding skills are ridiculously poor, but I'm considering working out a mod for the Codex Martialis add-on for d20. I have some questions about proceeding that I hope some folks here can help me with.

First off I would like to be able to continue using the existing updates for the D&D 3.5 datasets, but I do need to make some significant modifications to a few things, including capping HP at 2x CON, creating a new set of Martial Feats (completely separate from standard Feats and given out with every point of BAB), modifying the weapons and armor tables as well as figuring out new traits with those new figures. With that level of customization required, is it even possible to work with the standard and updatable d20 dataset and adding CM in as an add-on at all? I'm thinking I wouldn't really be able to do it that way, but would need to go the same route as was done for Pathfinder. Would that be a safe assessment?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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