Quote:
Originally Posted by Shadowchaser
One thing that I *hope* the new Mutants and Masterminds 3E license would have, a feature I'd been hoping for in the old licenses (I don't even know if this is possible) is the ability to 'save out' aspects of a character that I've made.
It would be great to build a device and save it to a 'Devices' folder, and have another folder for 'Powers'.
For example, if I built an 'Alien Space Suit Helmet' and included the following powers: Universal Translator, Immunity (Suffocation), and it was a common element in my campaign... it would be great to just click on a list of devices/equipment and see my creation added to the list. Or, say for a Green Lantern build, I could make a standardized Ring structure, and save that out to be loaded into any character I wanted.
I think this was brought up at least once for the old 2E ruleset, and I believe the answer was that the program wasn't designed to handle it... but if possible I'd love to see this concept revisited with the 3E rules...
Over to you, Sirs.
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You are correct that this has been discussed using terms like templates or pre-made creations or modular items. The last I recall hearing Colen say was an acknowledgement that it is a good idea and he was going to think seriously about how it could be made to happen.
Now, since I've already thrown my $0.02 worth in, the work-around solution I've used for the games I'm in is to make a bare-bones sheet that has all the "stuff" that is "standard" for a particular campaign, save that as the Master Template and then build all the subsequent characters off of that template. Then I 'Save As' each finished product with that particular character's name. Any new character that is needed later on begins from that campaign's Master Template. :-)
Nigel Fogg, aka The Wayfarer