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Nigel Fogg The Wayfarer
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Join Date: Feb 2009
Location: Virginia
Posts: 364

Old July 11th, 2010, 10:54 PM
Quote:
Originally Posted by Shadowchaser View Post
One thing that I *hope* the new Mutants and Masterminds 3E license would have, a feature I'd been hoping for in the old licenses (I don't even know if this is possible) is the ability to 'save out' aspects of a character that I've made.

It would be great to build a device and save it to a 'Devices' folder, and have another folder for 'Powers'.

For example, if I built an 'Alien Space Suit Helmet' and included the following powers: Universal Translator, Immunity (Suffocation), and it was a common element in my campaign... it would be great to just click on a list of devices/equipment and see my creation added to the list. Or, say for a Green Lantern build, I could make a standardized Ring structure, and save that out to be loaded into any character I wanted.

I think this was brought up at least once for the old 2E ruleset, and I believe the answer was that the program wasn't designed to handle it... but if possible I'd love to see this concept revisited with the 3E rules...

Over to you, Sirs.
You are correct that this has been discussed using terms like templates or pre-made creations or modular items. The last I recall hearing Colen say was an acknowledgement that it is a good idea and he was going to think seriously about how it could be made to happen.

Now, since I've already thrown my $0.02 worth in, the work-around solution I've used for the games I'm in is to make a bare-bones sheet that has all the "stuff" that is "standard" for a particular campaign, save that as the Master Template and then build all the subsequent characters off of that template. Then I 'Save As' each finished product with that particular character's name. Any new character that is needed later on begins from that campaign's Master Template. :-)

Nigel Fogg, aka The Wayfarer
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