Point taken for the container mechanism. I think I was trying to find a way to restrict quantities of objects but am seeing that some things are just better left up the human to deal with. No worries.
I am seeing a bit more clearly where cost versus return can be an issue with putting together a "data dictionary" for each system.
I have tried to do some digging into various existing objects to see what those scripts and items look like. There is just a lot of them and not knowing exactly which ones do what makes it a daunting task to find one with examples. I may look at putting together a list of the various items, traits, and skills to see if I can establish a list of which ones have things like pre-req scripts, eval scripts, and so forth.
I just kinda felt like I was taking away from your time in having you answer questions that may be fairly basic but I think I've got a better clue now.
I'll continue to post here.
Thanks.
PJ
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