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Colen
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Join Date: Dec 2008
Posts: 4,690

Old January 14th, 2010, 09:49 AM
It was actually the result of another bug fix (not the Eldar Exarch bug, if that's the one you're thinking of). Briefly, there was a problem with how the functions were being called in our C++ code, that I fixed in v3.2. Unfortunately this exposed another bug, because I had to change the order they were called in, so I fixed that - which exposed this totally different bug. Each bug was more subtle than the last, so none of it was noticeable except under extremely specific circumstances that I didn't run into in the testing that I did.
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