Heh, I think we got sidetracked. My original problem was the script at top of this thread would affect ALL weapons, etc. I was trying to figure out how to limit the effects to just applying to that weapon when equipped.
Again, this is just trying to push HeroLab a bit so there is more functionality if player/GM using HeroLab while running a game.
The magic items load just fine. There is just no code to support some of the magic effects. Again, I also don't know when I am hitting the limit of what HeroLab can and cannot achieve, or I am not smart enough
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