View Single Post
Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 242

Old July 29th, 2023, 05:44 AM
Hmm, strange. I did as suggested.

Final/2100

Code:
var bonus as number
bonus = #trait[trCharisma]

      if (field[abilActive].value <> 0) then
        perform #traitroll[skIntimid,+,bonus,"Reputation"]

       debug #trait[trCharisma]
       debug bonus

        endif
And the Debug Output shows 2 for both.

I basically took Attractive Edge (makes Charisma 2), which should add the "bonus" of 2 to skill Intimidation.

So everything "appears" to be working data-wise just not scripting out the addition of 2 bonus.
Gumbytie is online now   #9 Reply With Quote