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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 242

Old July 28th, 2023, 08:16 AM
That proved very helpful. Definitely gonna remember that trick moving forward.

So it must be a partial timing thing then I have no idea.

So if I adjust timing of script to:

Final 2100

Code:
var bonus as number
bonus = #trait[trCharisma]

      if (field[abilActive].value <> 0) then
        perform #traitroll[skIntimid,+,bonus,"Reputation"]
        endif

debug #trait[trCharisma]
debug bonus
The debug window shows a 2 for both of those values. But it still doesn't add that "bonus" to the skill Intimidation. So one step forward at least.
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