using trial and error I deduce dmmBonus refers to the melee damage bonus, and from there I got atmBonus and that means that this
Quote:
perform parent.assign[DamageOpt.aCHA]
parent.field[atmBonus].value -= hero.child[aSTR].field[aModBonus].value
parent.field[atmBonus].value += hero.child[aCHA].field[aModBonus].value
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replaces the bonus to damage from strength to charisma, and the bonus to attack from strength to charisma.
Thank you