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draco963
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Join Date: Jul 2015
Location: Ottawa
Posts: 58

Old March 13th, 2023, 05:43 PM
OK, I think I've mis-understood you...

I took the updated Core Book Mods file and replaced the one in my system (renamed the original to .bak, just in case). Reloaded my heroes, and added the doneif line to the scripts of one of their specialty armour that I'd made them.

But, I don't think I understand how to apply the Disabled tag. The Disabled condition in the Adjust tab doesn't seem to be it, and I can't see a Disabled available in the Temporary or Permanent adjustments lists...

Also, I'm realizing that, if I've understood you correctly (entirely possible i haven't) such a script would only work if the item had scripts already, like many wondrous items do. But what about simple magic items, like a +1 Plate that would be made through the "New Magic, Custom, or Masterwork armour of size:" button in the hero's Armour tab? Such an item has no script, indeed, doesn't even have it's own seperate entry in the .user files. So, would that tag even work for those types of 'regular' magic items?

Thank you for your time Sendric.
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