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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old June 10th, 2021, 04:29 PM
Until you have set the value of abValue, which appears to be done in your second script at Final/10000, abValue = 0. So Pre-Attributes comes before Final, so at the time that script is applying its bonus, abValue = 0.


I'd just use one script - first the line from your second script to set abValue, and then the lines from the first script to apply the bonuses. No need to split them between two scripts.


I've got too many games in my head - are competence bonuses one of the stacking bonus types in PF1? Your current code is applying them as bonuses that will stack with other competence bonuses.
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