Eureka! This is what I needed to conditionally add a bonus to the weapon......
if (hero.tagcount[Classes.?] >= 5) then
hero.child[iRIPGSDB].field[BonEnhance].value += 1
endif
I am sure I can look at a Ring of Protection to see how to conditionally add AC and Save Bonuses and a Headband of Insite to add a bonus to an ability score.
What I really need is help with adding Extra Damage (i.e. at level 7 add 1d4 extra damage) be it bootstrap or eval script
AND
Can anyone help me with adding a spell to the weapon (i.e. at level 6 cast Web 1 time after each long rest) be it bootstrap or eval script
Last edited by spannclann; November 18th, 2020 at 07:27 AM.
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