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Bloodwolf
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Join Date: Dec 2013
Posts: 166

Old October 11th, 2020, 04:42 PM
Ok this is a list of all the sla's that either do not have an exact spell to reference or need a modification of a spell. I added the dragon type at the end.

Charm Reptiles – works as a mass charm spell (I tied to Mass Charm Monster) that affects only reptilian animals and can communicate with any charmed reptiles as through casting a Speak With Animals. Equivalent of a 1st-level spell. (Black Dragon)

Corrupt Water – can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence. (Black Dragon)

Create/Destroy Water – works like the Create Water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell. (Blue Dragon)

Darkness – can cast Darkness with a radius of 10 ft per age category. (Black Dragon)

Detect Gems – divination effect similar to a Detect Magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell. (Gold Dragon)

Endure Elements – can cast Endure Elements (with a radius of 10ft. x dragon’s age category). (Brass Dragon)

Freezing Fog – similar to a Solid Fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a Grease spell. The dragon is immune to the Grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell. (White Dragon)

Locate Object – can use this ability as the spell of the same name, once per day per age category. (Red Dragon)

Luck Bonus – can touch a gem, usually on embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for Stone Of Good Luck (see the item description, page 267 of the Dungeon Master’s Guide). If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell. (Gold Dragon)

Summon Djinni – works like a Summon Monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell. (Brass Dragon)
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