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Critical Hit Damage Calculations
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numbat1
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Join Date: Mar 2013
Posts: 66
February 20th, 2020, 09:57 AM
Yeah, PF2 default for critical damage is: calculate normal damage, double it, add any critical modifiers. Should be easy for most to work out without the program doing it for them. It will still be nice when that option is available in the program.
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