Yes, in the editor, in the General section, Mechanics tab, create a new Mechanic, and select "Attribute Cost Mechanics" as the "Overrides..." selection. Then, enter the new costs in the "Attribute Cost Table". Then, add a source to your Mechanic. Once you've saved your mechanic, the attribute costs will be overridden, as long as that source is checked.
Note that with mechanics, "Test Now!" will work the very first time, but if you have to edit things later, you'll have to go back to the main program and use "Quick Reload Data Files" from the Develop menu.
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