Did a bit of testing.
If an edge, MyNewEdge, is specifically given Edge.MyName, then when it is taken the hero will receive both tags.
The only thing I see an issue with is if you did something like hero.tagcount[Edge.?]. In that case, each time the count would be 1 greater because the one edge is providing two tags.
Maybe we need a CountsAs tag for edges and hindrances?
Working on -- (SWADE) WIP Savage Rifts
- Savage Rifts (Deluxe): Update link in This post
- Star Trek Adventures: Update link in This post
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