View Single Post
TobyFox2002
Senior Member
 
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old July 28th, 2019, 02:21 PM
Quote:
Originally Posted by Mathias View Post
So, the work-around I'm suggesting is that instead of running this script from an external thing, have the user add a fake building to the settlement that can then apply changes to the other things in that same settlement.
You mean like a proxy starting point, so we dont have to navigate 16 million different transitions? And to skip the obvious problem of not being able to use the dropdown to select the correct building?

Hmm, is there an example of this in concept so I'd be able to see it in practice? I'm not exactly sure how I'd force bootstrap a building to every settlement on demand.

And also make it hidden so that the player cannot see it. I'd also at least like to be able to keep have the chooser for the player's benefit to keep track of what they are altering or working with. Even if it doesnt functionally do anything.

Thank you for helping with this, I am enjoying the challenge of learning new aspects of code.
TobyFox2002 is offline   #7 Reply With Quote