As part of the Artificer (2019) class, I am trying to set the number of spells known at 1st level to the character's Intelligence modifier.
This is the script I am trying to use:
Quote:
Phase: Post-attributes
Priority: 10000
doneif (tagis[Helper.Disable] <> 0)
~ Spells Known Array
var iIntMod as number
iIntMod = hero.child[aINT].field[aModBonus].value
hero.child[cHelpArR].field[cArrKnSpl].arrayvalue[0] = iIntMod
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I think my issue is with timing. Anyone know what timing I should be using with this script?