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Pathfinder Community Packs

Shadow, looks like the pS2fPowerA isn't working on basic stat-block outputs
I will take a look but most likely can't fix this. The adjustment was made for regular player character sheets and the statblocks work on their own logic. :(


Could you (or someone who knows) tell me what exactly is in "ShadowChemosh’s Gaming Addon" (Adjustments, Archetypes & Classes, Equipment, Feats) ?

What happens when I enable them? Are they collected houserules?
Once turned on you will have MORE options to add to your character. Nothing will be done automatically with out you adding it. The most useful part of this is the Adjustments as you will get dozens of new adjustments on the Adjust tab to let you change almost every part of your character. These are useful for groups with house rules or making your character easier to use. In example one adjustment forces everything to print to your character sheet which is nice for DM's to know all the traits, feats, items, FCB your character has and normally left off the sheet.

Other areas provides common feats/gear that groups have asked for over the years. In example with Equipment is some nice gold pieces that you can add that allows for easier transfer of gold/silver between .por files. Some of the common material components like diamond dust shows up.

For feats I have added ones like "Improved Weapon Finesse" that lets you get Dex to damage which is a common houserule.

The archetypes let you do strange things to classes like say your group allows Monks to use Cha instead of Wis. You can add the "ability score" Archetype for monks and select "Cha" and it changes everything from Wis to Cha.

Hope that helps...
 
Would it be possible to add the ability to add the archetype for the unchained classes for printing? This broke a few years ago. Frustrating that the archetype will not appear on print copies.

This has been fixed with the latest update.
 
This is a weird one, and may be more of a bug in HeroLab itself.

I was using the Editor to create a monster race (Jigsaw Shark from PF58). All was well until I hit "Test Now", and a series of error messages appeared, all related to the Community Packs it appears (posted below).

If I exit HeroLab and re-start, it compiles just fine, and I can use the new race with no issues. But... "Test Now" seems to always break. As does "Switch Game System" on the main window's File menu.

This issue appeared as of today. The latest Pathfinder update is loaded, and it appears that the latest Pack is as well (v1.19)


Error Messages

Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined
 
Last edited:
This is a weird one, and may be more of a bug in HeroLab itself.

I was using the Editor to create a monster race (Jigsaw Shark from PF58). All was well until I hit "Test Now", and a series of error messages appeared, all related to the Community Packs it appears (posted below).
I get this reported here or in separate threads at least once a month. It has nothing to do with the community pack. It’s a memory bug in Test Now it appears. If you didn’t have the community pack installed it would still happen just with an error about the language.hlz file.

It’s a memory bug that has been around for years and its getting worse... Dave has tracked down where he thinks the issue is and hopefully in one of the next binary releases the issue will be fixed. :)

The ONLY way to get around this is to Exit HL and restart it. Then you can once again use Test Now! for X number of times until it appears again.
 
Last edited:
Hope that helps...

Yes tremendously thanks

One small question:

We don't use nonlethal damage in my game (we use the D&D 5e approach: on a killing blow you may elect to knock the creature out instead). The big difference here is nonlethal weapons do half the damage they used to (ex: 1d3 hp nonlethal to 1 hp lethal for Unarmed strike and 1d6 nonlethal to 1d3 lethal for a Sap).

Is there a way to simply implement this in HL with one of your wonderful adjustment or must I use the dreaded editor ;)?
 
Last edited:
This is a weird one, and may be more of a bug in HeroLab itself.

I was using the Editor to create a monster race (Jigsaw Shark from PF58). All was well until I hit "Test Now", and a series of error messages appeared, all related to the Community Packs it appears (posted below).

If I exit HeroLab and re-start, it compiles just fine, and I can use the new race with no issues. But... "Test Now" seems to always break. As does "Switch Game System" on the main window's File menu.

This issue appeared as of today. The latest Pathfinder update is loaded, and it appears that the latest Pack is as well (v1.19)


Error Messages

Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined
I am also having this same problem, have you had any luck?
 
Came here to report the same bug as RadJames two posts ago! Hope this gets fixed soon, it's a pain, as it happens every second or third compile cycle.
 
I'm pretty sure the developers are aware of that issue, but it's probably a devious gremlin with a lot of experience at evading the bug squashers, so has been part of HL for a long time now.

As Shadow suggested, restart HL any time the gremlin takes in interest in what you're doing. The restart has a built in lullaby like quality, and it soothes the gremlin into a peaceful sleep, at least for a time.
 
And honestly, they probably consider it a low priority bug. The app still works for most users and even when it fails, there's a workaround (even if it is kind of annoying).

Given that the issue seems to always be the same ("tag group ... doesn't exist"), one would think that some extra debugging added to the creation of tag groups would be able to find it. But I've thought that about bugs in my own code and yet it's still tough to nail down, so...
 
DSP Ultimate Psionics bug?
I was trying to set up an encounter with some Intellect Devourers (psionic) [rIntelDevo] from the DSP Ultimate Psionics. After adding them, I am getting a validation error
"Activate Energy Type: You must choose an option"
with the a red Background tab, but there does not appear to be anything to pick.

A second, easily solved issue is with the psi-like abilities.
Body Adjustment [puBodAdj2] needs to Charges [3] and Usage period [/day] updated.
 
If you go to the "In-Play" tab, you can set your active energy type there.
The same deal, if you pick a Half-Dragon template; the selector is on the In-Play tab.
 
I get this reported here or in separate threads at least once a month. It has nothing to do with the community pack. It’s a memory bug in Test Now it appears. If you didn’t have the community pack installed it would still happen just with an error about the language.hlz file.

It’s a memory bug that has been around for years and its getting worse... Dave has tracked down where he thinks the issue is and hopefully in one of the next binary releases the issue will be fixed. :)

The ONLY way to get around this is to Exit HL and restart it. Then you can once again use Test Now! for X number of times until it appears again.

This doesn't solve the issue for me at all. Any time I try to compile any custom files, I get this error.
 
So here is what I assume is an extremely basic question (if I'm in the wrong area please correct me), I've gotten permission to make an Aegis from my GM and since Powerstones are like Scrolls he has given me permission to have some embedded in the astral suit as well as being able to have more "on hand" in a bag, provided I pay the equivalent gold costs. I can't seem to find any Items for the "Powerstones" anywhere outside of the "Astral Suit" tab once I enable the "Powerstone Repository" customization. However it gives me the red error if I select more than I am supposed to (in terms of being able to embed in the suit). Is there items (similar to scrolls) already made and I just don't know how to find them? or is this something that I will have to attempt to "code" myself?

Thanks in advance.
 
@cebadec - Since the Aegis and powerstones are from Dreamscarred Press products, this would be better addressed to Paizo or DP. They aren't a community product.
That said, you could assume the "red error" stones are the ones you haven't assigned to the suit. Otherwise, you could buy a custom item, assign the cost and name it accordingly in either Gear/Magic Items. Making a basic "powerstone" in the editor and having a field to name it should be pretty easy too.
 
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