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HLO: "Starfinder Armory" content date?

We're concentrating most of our resources on getting PF2 ready for GenCon, so that book is unfortunately delayed. We'll try to get it released as soon as we can after returning from the convention.
 
I was really hoping to see Starships and the Encounter builder sooner rather than later. It would seem like Starfinder support (published and selling) will take second place to Pathfinder 2E (testing and free).
 
I was really hoping to see Starships and the Encounter builder sooner rather than later. It would seem like Starfinder support (published and selling) will take second place to Pathfinder 2E (testing and free).

Which is incredibly disappointing since what Hero Lab Online was touted as becoming may take forever to get to while they split their focus. I guess I am from the old school, get the job you said you were going to get done first, before adding more jobs to it. Starship Combat, party loot, etc was one of the big reasons I signed up for Hero Lab in the first place. Right now it feels like we are just spending money on a partial product.
 
Which is incredibly disappointing since what Hero Lab Online was touted as becoming may take forever to get to while they split their focus. I guess I am from the old school, get the job you said you were going to get done first, before adding more jobs to it. Starship Combat, party loot, etc was one of the big reasons I signed up for Hero Lab in the first place. Right now it feels like we are just spending money on a partial product.
Its two totally different teams working on this stuff. The team that puts in a game like PF2 has NOTHING to do with the team building server framework for Starships (ie shared resources). Once the framework of shared resources is in HLO then the other team can build the ships for Starfinder or Kingdom rules for PF1.

Currently putting out PF2 playtest does not affect getting other features like shared resources, better performance or GM tools done.
 
Shadow, understand, except that an Encounter builder would be part of the game resources, no? And even the starship builder doesn't have to be shared (at least in the beginning).

BTW, a good stress test begins in about 10 days. I'll be very interested to see how well HLO performs (in its present form) while at Gencon. Especially Saturday night during the special. Maybe LWD or Paizo should have some wifi available to support their customers. If the LTE gets overloaded, it'll be hard to not to blame HLO itself.
 
Shadow, understand, except that an Encounter builder would be part of the game resources, no?
Its mixed really but the main part would be out side of the game developers. In addition putting together .por files (which is what the encounter builder uses) could easily be passed off to a contractor to build. That is once everything is in place in HLO. Meaning it would not even need game developers time.

And even the starship builder doesn't have to be shared (at least in the beginning).
True except its not good business to build something twice. If the game developers build ships now I would expect little to none of it to work with the new "shared resource" framework. This means ships have to be "re-built" again to work with the "shared resource" logic.

Not only does this mean double the hours LW has to invest but it would break ships people where using when New ships went live. This means even more time making sure the "old" ships work and the "new" ships work. And how long do you keep making "old" ships work? A month? 6 months? a Year?

I know it sucks to wait. I am in the same boat but I can't fault LW for wanting to build something once.
 
Shadow, all good points. Except there's been a decent ship builder available less than a month after SF debuted. Can it be really that hard for LWD to whip something up to use since it'll be over a year and nothing yet? Especially since LWD is telling us that this is production stable and we're paying for it. Other than the $2/month charge for online functionality I don't need nor really want, what's the incentive to even continue development? Doesn't seem to be anything since I'm paid for and they can say "we're done, you get what you get". Harsh, yes, but since I'm paying by the month since they said that's the model they wanted to run with, then it seems like enhancements should be appropriately regular and visible progress.
 
Shadow, all good points. Except there's been a decent ship builder available less than a month after SF debuted. Can it be really that hard for LWD to whip something up to use since it'll be over a year and nothing yet? Especially since LWD is telling us that this is production stable and we're paying for it. Other than the $2/month charge for online functionality I don't need nor really want, what's the incentive to even continue development? Doesn't seem to be anything since I'm paid for and they can say "we're done, you get what you get". Harsh, yes, but since I'm paying by the month since they said that's the model they wanted to run with, then it seems like enhancements should be appropriately regular and visible progress.

We've not yet begun to charge for server access specifically because we're still bringing important functionalities online. So no one is presently paying by the month.
 
We've not yet begun to charge for server access specifically because we're still bringing important functionalities online. So no one is presently paying by the month.

So is the clock ticking on the time that came with purchasing Starfinder content?
 
So is the clock ticking on the time that came with purchasing Starfinder content?

We have been extending the free time allotment on accounts automatically until we feel the program is stable and well enough out of its Beta phase to justify the fee. It was one of the perks of early adopters. We will be sure that everyone is aware well in advance when we start allowing for the purchase of server time. Until then, it's on us!
 
Nothing is out for Crome, it isn't an OS.

Android runs Apps and has a browser, but should not be something to run a complete "Program" on like Herolab (Classic). Not sure what your point would be, Toblakai, except that having a browser based character sheet can be used on a phone.

That would be the case for a character viewer, based on the "classic" herolab por files, which would have been easier to implement, use and develop than a complete rework of the program to work off a server and not do a lot of the work the program already does.
 
Nothing is out for Crome, it isn't an OS.

Android runs Apps and has a browser, but should not be something to run a complete "Program" on like Herolab (Classic). Not sure what your point would be, Toblakai, except that having a browser based character sheet can be used on a phone.

That would be the case for a character viewer, based on the "classic" herolab por files, which would have been easier to implement, use and develop than a complete rework of the program to work off a server and not do a lot of the work the program already does.

I think you totally got my point. By the way "Chrome OS" is what is running on Chromebooks.

https://en.wikipedia.org/wiki/Chrome_OS
 
A Chromebook is not a PC, and can't run 90 percent of the programs out there. It isn't that the games can't run on the hardware, but that the OS is a Browser that plays games on the internets.

If you like Candy Crush, Chromebook is for you.

I do hope that Herolab Online can get the same functionality as the classic program, but it is nowhere near that yet. I believe browser technology has to improve quite a bit for it to be able to get to that level, but unless one of the third party browsers like Chrome or more likely Mozilla subplants IE or "Edge," this won't happen anytime soon. They just took a hit a year ago cutting out Java functions and seem to be more concerned about being "secure" than anything else.

I like Skyrim, Chromebook is not for me.
 
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