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Variable Base Charges for new abilities?
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Sendric
Senior Member
Join Date: Jul 2010
Posts: 3,147
June 28th, 2018, 06:35 AM
Yes, you can set charges to almost anything by modifying the hTotal field.
Code:
field[hTotal].value = hero.child[aINT].field[aModBonus].value
Be sure to run it Post-Attributes or it won't be able to pick up the correct value.
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