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A New Tool?

I tried it.

It's basically an online version of Realm Works with all the weakness of an online tool but the focus is on making websites that are pretty for readers instead of displaying the content in a useful way for the DM.

I really didn't like the UI. It's got a lot of fields and options you can play with but they are just stacked on top of each other. Formatting is a pain as you need to use BBCode.

I despise ads and this would quickly get expensive given you need to pay a subscription to really unlock the power.

It's heading in the right direction and LWD need to get their shit together because competition is coming hard and fast in this direction.
 
It's heading in the right direction and LWD need to get their shit together because competition is coming hard and fast in this direction.

*This*

I don't expect a web interface or a CM anytime soon, but I would like to see at least some of the functionality that's been requested over the past 2 years show up.

The most recent world-builder blogs and twitch channels are starting to drop Realm Works down in the list with City of Brass and World Anvil rising up. Some of the blogs have even went out of their way to call out the lack of RW support and how it seems that the CM and other functionality are stuck in dev hell... LW needs to sidestep this CM/Paizo debacle somehow.

I just don't like the sub model that these other world builders use, especially since they hold content hostage or hide things behind ad revenue. I might not use the cloud service when RW finally "drops" because of it - I hate to constantly pay for something over and over.
 
*This*

I don't expect a web interface or a CM anytime soon, but I would like to see at least some of the functionality that's been requested over the past 2 years show up.

Exactly.

I will certainly not spend much money on the CM, but I understand RWs need for additional revenue from it. And I can see, where it will be helpfull for certain GMs.

But most of my DMing is with homebrew worlds and highly customized settings. Yes, I do scavange published material, e.g. for the LotR-Campaign we are playing with our kids. Still, custom calendars, per-character-reveal etc. would be way more usefull for me and my groups. And IMHO implementing them, even two-third-ready, would do much to regain momentum and customer trust.
I would even pay for a major update including these features.
 
Exactly.

I will certainly not spend much money on the CM, but I understand RWs need for additional revenue from it. And I can see, where it will be helpfull for certain GMs.

But most of my DMing is with homebrew worlds and highly customized settings. Yes, I do scavange published material, e.g. for the LotR-Campaign we are playing with our kids. Still, custom calendars, per-character-reveal etc. would be way more usefull for me and my groups. And IMHO implementing them, even two-third-ready, would do much to regain momentum and customer trust.
I would even pay for a major update including these features.

Just because you're not going to spend money on the content market, that doesn't mean you have no use for it's feature set. One of the things that's supposed to be implemented with the content market is the ability to share realms. So say you're building a particularly large, encyclopedic realm for your gaming world. With the ability to share realms, you can create separate realms for various adventures and integrate only what you need from your larger, encyclopedic realm.
 
supposed to be implemented with the content market

I think this statement (which you are echoing from LW) is the core of the issues folks are lighting the torches and pitchforks over. EVERYTHING is supposed to be implemented with the CM or shortly after the CM. The release of the CM has slowly scuttled further and further away.
 
Sorry, EightBlitz, but I think you misread my post. There are a few select things I am inclined to buy from the CM. So, I will have use for the feature set tightly associated with the CM.

But, on the whole to me the CM is only a way to generate revenue for LWL, even though I completely understand and support their need for it.

And, like daplunk said, we already have the ability to share realms, albeit somewhat cumbersone. And I am glad for that ability.

But regarding to large and complex realms I rather want to have one single realm for every era of my gameworld and reveal snippets per character since my campaigns tend to interact (e.g. in our Shadowrun campaigns the runner PCs got "interviewed" from the military PCs after their visit to the Renraku arcology leaked through...). And therefore I really need custom calendars and per-character-reveal. And, maybe a 64-bit version of RW.
 
I doubt the business model is focused only on CM as the main revenue. Having a competition in the face of Roll20 Marketplace and Fantasy Grounds Store with quite rich catalog of items, it will be a bad decision.

There is something we maybe forget - cloud storage and sync. This will will have a cost, occurring. And with a CLOUD copy of your database content, it is matter of deploying a good presentation layer for your players. SHould not be that hard with Hero Labs Online out now and the experience they are starting to accumulate with it.

All those web platforms, I just ignore, no matter how flashy they are. The subscription model is no-go for personal and hobby use IMO.
 
I hope I will never have to go back to any of the tools I used before Realm Works. The only competitor here for me is Fantasy Grounds - the modules and the perpetual license.
 
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All those web platforms, I just ignore, no matter how flashy they are. The subscription model is no-go for personal and hobby use IMO.

I appreciate this sentiment, but I don't share it. Obviously, this is a personal choice and to each their own, but I think there are a lot of us here willing to pay a sub. I started out with a free Roll 20 sub and have slowing added to it. Now I pay the full $10 sub. I have also dropped a chunk of dough into D&D Beyond. While neither of these products fill exactly the same niche as RW, my overall experience with both as been way better. The point is that I am willing to pay for a quality product and a quality experience.
 
I appreciate this sentiment, but I don't share it. Obviously, this is a personal choice and to each their own, but I think there are a lot of us here willing to pay a sub. I started out with a free Roll 20 sub and have slowing added to it. Now I pay the full $10 sub. I have also dropped a chunk of dough into D&D Beyond. While neither of these products fill exactly the same niche as RW, my overall experience with both as been way better. The point is that I am willing to pay for a quality product and a quality experience.

It is not a sentiment, but personal position, in which I am not alone. With my second gaming group we also use roll20. Moved to Plus for the dynamic light and probably we will renew it until FG Ultimate is out. I don’t wanna debate on the bad side of roll20, as this will go into offtopic, but one thing I don’t agree with you:

The point is that I am willing to pay for a quality product and a quality experience
Having a subscription based model is no guarantee for quality and experience. At all. :)

Shitty software is shitty and paying someone to have something constantly in development is not. Good software on the other hand - sure. But depends on the usage and many other factors.
 
Without seeing the implementation the all web based model does not appeal to me. What do you do at a con when the WiFi is overwhelmed? What do you do if you game in a basement with terrible reception?

How they pay for it isn't really an issue for me. One of the big problems with RW is LWD never adequately considered how they would make revenue off RW and now they have every egg in the CM basket which frightens me since I can see that it is unlikely to ever be as successful as they need it to be.
 
Having a subscription based model is no guarantee for quality and experience. At all. :)

Shitty software is shitty and paying someone to have something constantly in development is not. Good software on the other hand - sure. But depends on the usage and many other factors.

Yeah, that is without a doubt true. There are a number of products that I did a trail run of and simply didn't have the great experience I was willing to pay for with a sub. My experiences with Roll 20 and D&D Beyond have both been very good so far and I am willing to keep paying for what is offered. When I bought realm works about 4 years ago I was very excited. For the first year and half I was waving the virtual pom-poms and shouting praise. I even convinced some of my gaming friends to buy it. Over time my experience turned sour. Some of the blame was my own. I bought a product based on what "coming soon" rather than on what is currently offered. That set me up for frustration and disappointment. However, LWD bear much of the blame. I won't rehash it all again, but LWD made me feel like they viewed me as the bad guy. Bottom line, I have money to spend on my hobby of choice and I have some options for where to spend it. At the moment RW is still unique in what it offers, but that is not going to be the case forever. LOL, I'm starting to ramble and don't even know what point I was making, so that's a good reason to stop now.
 
When I bought realm works about 4 years ago I was very excited. For the first year and half I was waving the virtual pom-poms and shouting praise. I even convinced some of my gaming friends to buy it. Over time my experience turned sour. Some of the blame was my own. I bought a product based on what "coming soon" rather than on what is currently offered. That set me up for frustration and disappointment. However, LWD bear much of the blame. I won't rehash it all again, but LWD made me feel like they viewed me as the bad guy.

You can stop spying and telling my life story now. :) Unfortunately this statement is too true for too many of us.
 
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