Quote:
Originally Posted by Duggan
I'm currently stalled in the character sheet. I get the basic idea of it, but the incremental "adjust this item by 10, reload, print preview, rinse and repeat" process of getting things to line up is sucking my will to move forward.
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Sadly, this is the easiest part of the coding... It's repetitive yes but this is the easy part. If you did the game system, the sheet output is usually the easiest part. For the White Wolf systems I am doing, I was able to minimize the number of "oPick" templates I needed by having one for traits and dots. I only had to make different pick outputs for a handful of things. I found the sheet to be the simplest part of the code output. I don't save it for last though. I code it in parts as I go. I started with attributes and abilities, then as I added new components to the structure file I would do the sheet and statblock output at the same time that way everything was built as I went along.