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I would go with yes it will be HLO only. If it turns out different great but it would be hard to imagine the new shining 2.0 game NOT getting built in the new shining HLO software.Is it safe to assume this is going straight to Herolab Online, if you guys keep up with the license (which I'm hoping you do)?
Can we please not bring 2nd edition into HLO. I guarantee I'll use HLO for Pathfinder 2nd Ed. in the same way I did for Starfinder (i.e.,a few times in Beta and then never again). The subscription model is too costly and the functionality isn't there. Most of us NEED the ability to play offline, god forbid I play at any Con, gaming store, or a friends house where internet is not available or temporarily down.
+2 Classic is preferred.
-100 Online is preferred.
The issue currently appears to be some underlying logic. I am saying the following only based on what Ian has said publicly about scripting in HLO. Its also based on what the scripting UI I have done for iPads. This is NOT based on any inside information given to me by LW. Just what I have gathered from reading the forums just like anyone could do.How about supporting both HLC and HLO?
I can add that d20 is supported by the community with new fixes and additions to this very day. On the one side they are still working on adding all the classes, feats and spells from 3.5 WotC days.Will the community still be able to work on it?
Another question is will Lone wolf still support first edition in classic mode and HLO (if released) once second edition is released? My current group is mixed with the news, but for the near future we will be sticking with first edition and it would suck to loose Hero Lab support. I work in IT so I know there end of life for software and hardware. While I know support cannot be indefinite, for first edition, it would be nice to know if there was a sunset provision for first edition on when that would be and what that means. Does the first edition keep working, but if you find an issue with Hero Lab, it will not be fixed. Will the community still be able to work on it? I know Paizo plans on keep the PDF of first around and keep printing the pocket editions in print until demand is no longer there, but what does that mean for companies like Lone Wolf?
How and where is LW going exactly? I have no inside information and only time will tell which I think includes how well HLO actually does. Same as for anything speak with your wallets and if enough other people agree than the business will change to match.
The issue currently appears to be some underlying logic. I am saying the following only based on what Ian has said publicly about scripting in HLO. Its also based on what the scripting UI I have done for iPads. This is NOT based on any inside information given to me by LW. Just what I have gathered from reading the forums just like anyone could do.
HL currently has to support three different bits of underling logic to support Classic, iPad and HLO. Until those three merge together into a single bit of tech in the background binary I can't see it worth the money for LW to build something three times. It was hard enough for them to do it two times in HLC and iPad (and its pretty minor for iPad). Three times with HLO/HLC/iPad is not going to happen with such a small staff.
The thing everyone needs to ask for or hope to see is that all of Hero Lab core software function the same across all three platforms (or really two HLO & HLC as I expect to see the iPad get sunsetted). If this can be accomplished then the cost of making PF2 for multiple platforms becomes non-existent. Then LW could easily support all platforms for Starfinder, 5e, PF2, PF1 or other games giving the "choice" onto the gamers preference. With idea that HLC would be more limited in its abilities vs the server based options of HLO.
How and where is LW going exactly? I have no inside information and only time will tell which I think includes how well HLO actually does. Same as for anything speak with your wallets and if enough other people agree than the business will change to match.
For offline, why not package up an application build that is basically the "server" logic and the UI would just be a "Web view" to that localhost? Then you have one code base? Take the Discord app as an example, it's simply a web application, and the OS install is really just installing a custom Chromium build displaying the web app. (ok, not the exact same thing but...)
I don't use the desktop version of HL. It's too clunky -- it doesn't support copy/paste from any text field, doesn't allow font size changes (I'm on macOS and I'm used to using Cmd-{+-} to enlarge/reduce font sizes), and just generally feels like it comes from the 1980's. The UI feels like it was designed by someone who failed their usability training classes: clicking text instead of using buttons? Seriously?
The only reason I bought HL was for the iPad app. That's a gorgeous interface! It doesn't have everything that the desktop version has (like equipment sets, or a popup window with gear values) but if HL "sunsets" the iPad version (ShadowChemosh's words, not LW's) then I'll be dropping HL. That would be a shame, but c'est la vie!