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dungeonguru
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Join Date: May 2016
Posts: 608

Old September 7th, 2017, 07:00 AM
Actually, was thinking on this one, its just more complex than a simple answer.

You reference all types of proficiencies with this one and then you add a twist for the armor proficiencies at the end. This wouldn't be a simple script.

You can look at the Skilled feat code and related 5CAddProf procedure to add proficiencies for skills and tools. Or look at the Proficiencies adjustment.

You can look at the Lightly Armored feat code and Moderately Armored feat code to see how to add armor proficiency, then you have to figure out how to add the prerequisite code for Moderately Armored to stop from allowing medium before light, heavy before medium or light, etc...

Then you look at the Weapon Proficiencies adjustment to add weapons.

Now take all three of those code bases and merge them into a single super class ability that grants a single choice at multiple levels - it's a complex task that would take time and testing.

Which is why, if you're replicating a Commoner class (not sure what the Commer class is), it's easier to make one-off Custom monsters for commoners that are stronger than normal.
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