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Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,538

Old September 2nd, 2017, 07:25 AM
Originally Posted by Mathias View Post
In Hero Lab's Tools menu, choose "Explore Folders...Game System Data Folder". Note where that folder is. Once you've created the NPC or Monster you want to add to the encounter builder, save the file to that game system data folder, instead of to the default save location. Then it will be added to the encounter builder. The change in file extensions that RavenX mentioned is no longer needed.
So I no longer have to rename my stock files as .stock anymore?


Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.
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