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Quintain
Senior Member
 
Join Date: Feb 2012
Posts: 546

Old June 3rd, 2017, 01:44 PM
Update:

I made the changes per your idea. It worked out nicely. There is only one item that allows for a chooser -- in green, below the 1st item, additional items all reference the original, and switching between classes with different maximum power level values validates or invalidates the choices.

It seems, however that the validation logic is invalidating all picks, not just the one that causes the validation failure. It still works, mind you, but is there anyway to tweak this so only the violator(s) are flagged red?
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