While I do have the activator working as I would like, I wanted to include the weapon name in the activator on the InPlay tab, so it was clear where that activator is coming from (and with multiple properties, they would sort).
Example: Say I have a weapon with a custom name "Tempest" that has the Frost property. I would like the activator on the InPlay screen to read something like:
Tempest: Frost (+1d6 cold dmg)
I tried monkeying around with various ways to call the property's parent to get the weapon, but was unsuccessful. I'm sure I'm missing something simple, but wasn't able to find an example to lead me to a solution.
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