Quote:
Originally Posted by ShadowChemosh
Thinking maybe the easy way to do this is if "any" transaction with cash happens lock down the Starting Cash UI section. Looks like we have a tag called Hero.StartCshFr that does just this. So maybe just apply that tag as soon as any item purchased/sold or money is earned/sold on the Journal tab.
That to me is a pretty good signal that I have finished setting the starting cash because I am buying gear.
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We actually do this on the journal tab - as soon as you add cash via the journal, the starting cash UI disappears and the amount is locked (or at least is intended to be, the bugs you found notwithstanding). So we are on the same page there.
I think doing it when you buy something is a bit premature - I can easily see someone buying their gear, then deciding "This isn't nearly enough money" and going back to add the Rich Parents trait to get more.