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Pathfinder Community Packs

Merion said:
You are correct, of course. According to this page however, Forgotten Foes has stats for shriekers. And these I wanted to add to the encounter (the idea being here, that the shriekers wake up a plethora of other fungal creatures).
Also my question concerning dependencies still stands.

Dependencies.
Certain monsters may reference a spell or something else from an "official" product, so those specific cases will report errors. In general, if you have the Bestiary Bundle, you should have all the licenses needed for *most* creatures.

Shriekers and Forgotten Foes
Contributions to the Community Pack are made voluntarily by the members of the Community. It is quite possible that not all of the contents of Forgotten Foes has been added. It may be anywhere from "a few" to "all". Filtering the races list on "Forgotten Foes" .. it looks like only the Grimlock is there.

For Realm Works use
You may want to note the presence of the Shriekers under "Obstacles" .. as you would a trap. They add to the overall CR of the encounter, but really don't participate in combat -- so their absence from the HeroLab portfolio should not impact running any combat too much.

If you still feel like you want to have a HeroLab entry for it, you could create it yourself in the Editor. A relatively simple monster like the shrieker would be a pretty good first project choice.
 
Which leads me to my questions:
1. Can I even use the Pathfinder Pack with just the basic Rulebook package of HL and the bestiary bundle added?
Yes the pack is loading so it works. No I do not duplicate the same material from LW. So if something needs a specific Thing from a licensed book you will need to buy that book. The Community Pack is not a way to get around buying licensed material. :(

2. If yes, what am I doing wrong? How do I find the shriekers?
Most likely we never added Shriekers. Most monsters where added to support the different Adventure Paths before those where licensed by LW. Meaning if no AP or Module from paizo referenced Shriekers we didn't add it. Sorry.

If you really want something you can use the editor to add anything to HL.

Like most community projects that are a work in progress and new stuff is added all the time. Over the years the pack has gone from dozens of people contributing to just myself. This means additions are added slowly.

Most focus is actually on Psionics and Path of War...
 
*Stuff*

Which leads me to my questions:
1. Can I even use the Pathfinder Pack with just the basic Rulebook package of HL and the bestiary bundle added?
2. If yes, what am I doing wrong? How do I find the shriekers?
3. If no, what do I need to use it?

Thanks in advance!

PS: Sorry if this has been answered before, but I lack to time to read through the 90+ pages of this thread.

Shriekers are in the Core Rule Book as a hazard along with Green Slime, Phospherescent Fungus and Yellow Mold.

They aren't official creatures in Pathfinder.
 
Thanks for the replies!

Having known several community projects, I totally understand that not everything is there. I just don't understand the rather clunky HL UI well enough yet, to figure out, what is there and why. But good to hear the grimlock is in there, I'm going to need that one in a later stage of my campaign.

I can make do without the shrieker stats in HL, worked without HL for years anyway. Just would have been nice to have the HP of the things right in my encounter manager as I know for sure at least one of my PCs will start hurling some kind of magic at it. Probably most of them ;-)
Maybe once I'm more familiar with HL I'll add it myself.

Concerning dependencies:
So I understand correctly that I can not only use the pack itself but also load creatures in my portfolio - like said beetle - that need books I don't own. I just will have empty spaces or missing functionalities, right?
I never meant to try to skip buying stuff by downloading community packs, I just don't want to spend a huge amount of cash on stuff I'll never use, as HL will basically be an elaborate initiative tracker for me.
 
So I understand correctly that I can not only use the pack itself but also load creatures in my portfolio - like said beetle - that need books I don't own. I just will have empty spaces or missing functionalities, right?
Yes and no. If you don't own the license for a monster in Bestiary 1 you won't even be able to select the race or add it from the Encounter builder.

If you are adding a 3PP class that gives a Feat from a book you don't own then just the "Feat" part of the class won't work.

The game systems are built in "pieces" or Things as HL calls them. So if a Thing requires a license you don't have it won't be shown to you. But how important that Thing is depends on what it is. :)

as HL will basically be an elaborate initiative tracker for me.
Then your missing out on the literally thousands of things it can do. I am also sorry to say the TC is the one part of HL I never use.

I never meant to try to skip buying stuff by downloading community packs,
First impressions matter. My first of you so far is reading you dropping F bombs on the forums. About something as minor as the UI. My first impression is then really low so I am expecting the worst right off the bat.
 
Shadow, is this error possibly from the community packs? I'm not sure how to track it down, it's in a portfolio with a dozen PC's.


Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field
- - -
Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field
- - -
Tag expression accessing field value 'gSizeDiff' for pick 'EqpChooser' that doesn't contain field
 
Yes and no. If you don't own the license for a monster in Bestiary 1 you won't even be able to select the race or add it from the Encounter builder.

If you are adding a 3PP class that gives a Feat from a book you don't own then just the "Feat" part of the class won't work.

The game systems are built in "pieces" or Things as HL calls them. So if a Thing requires a license you don't have it won't be shown to you. But how important that Thing is depends on what it is. :)

That's totally fine then, as I mainly will use the tactical console to track initiative and whatever additional information there is will be welcome but not crucial.

Then your missing out on the literally thousands of things it can do. I am also sorry to say the TC is the one part of HL I never use.

Well, my main tool I work with is Realm Works and it's fantastic! Improved my gamemastering at the table immensly. Just when it came to combat, I always came back to pen and paper to track initiative and damage.
But there are these HereLab Portfolio snippets in RW that kept enticing me. So I thought, maybe this can help me have the basic monster info and initiative and hit points in one place without having to track stuff on paper while consulting several browser tabs with the d20pfsrd.
So this is how I will start using HL and see if it simplifies things at the game table.

First impressions matter. My first of you so far is reading you dropping F bombs on the forums. About something as minor as the UI. My first impression is then really low so I am expecting the worst right off the bat.

Sorry if I came of as impolite. I always forget how sensitive americans are about swearing.
I have to disagree about the importance of UI, though. From my experience in the IT business, the usability of the user interface correlates directly with sales. If I weren't dedicated to get HL to work for me, but instead someone who just gave it a shot, I'd deinstalled it after 10 minutes as I couldn't make sense of anything without consulting the forums or youtube. So I was a bit agitated when I posted about that. But I've posted before on the RW forums and hope to have left a more constructive impression there :-)
 
RE: fstunnpin error

I haven't tried this on the iPad, but it should work fine - are you sure your copy of HL for iPad is up to date? Try updating it from the app store - what version does it show at the top-right of the "select portfolio" screen?

I don't have the unchained license, though I do plan to get it soon. The pack works perfectly on my desktop. The select portfolio screen says 7.6.4 (#646), with no updates showing in either the app itself or the app store. Pathfinder RPG v13.7 Pathfinder Pack v1.6
 
I don't have the unchained license, though I do plan to get it soon. The pack works perfectly on my desktop. The select portfolio screen says 7.6.4 (#646), with no updates showing in either the app itself or the app store. Pathfinder RPG v13.7 Pathfinder Pack v1.6

I guess my memory was wrong on this, because I just checked, and it looks like the issue does happen with the current public release on the iPad (#646). Sorry about that. :(

The good news is that the next release of HL for iPad fixes it, and it should be out early next week at the latest. Once that update is available, grab it and this problem should be fixed.

Hope this helps!
 
Well, my main tool I work with is Realm Works and it's fantastic! Improved my gamemastering at the table immensly. Just when it came to combat, I always came back to pen and paper to track initiative and damage.
But there are these HereLab Portfolio snippets in RW that kept enticing me. So I thought, maybe this can help me have the basic monster info and initiative and hit points in one place without having to track stuff on paper while consulting several browser tabs with the d20pfsrd.
So this is how I will start using HL and see if it simplifies things at the game table.

I have used the Tactical Console to run combats for a PBeM game, where it was immensely helpful.

Integration with Realm Works allows you to prepare an Encounter Portfolio (all the necessary enemies) and, with the touch of a button, add the contents to a running copy of HeroLab (one with the PC portfolios already loaded, typically).

Tactical Console Pros
  • Tracking current hit points/damage
  • Easily add conditions (such as Dazzled, Dazed, Paralyzed, etc.)
  • Easily track spells used
  • Track initiative order (Ready actions don't work 100% as described in the rules, but pretty close)
  • Automatically assigns some conditions ("Flat-Footed" at the start of combat, "Unconscious" or "Staggered" at appropriate hit point values)
  • Auto-refreshes as the underlying creatures change, and changes the underlying creatures as you work

Tactical Console Cons
  • Does not apply effects (damage or conditions) to multiple creatures at once
  • Does not have access to all In-Play tab content
  • Crowded, and cannot be re-sized horizontally
  • Does not recognize "Dead" status automatically
  • Does not handle partial surprise situations, and the auto-assigned "Flat-Footed" status cannot be manually cleared for appropriate creatures.

From the Tactical Console, each entry has a button which will switch to the main HeroLab window and select that creature, which you will need to do occasionally to see the details of Special Abilities and the like. As the levels become higher, this needs to be done more often.

If your Players are tracking their own hit points and resources (spells, charges, potions, etc.), then the Tactical Console's access to do so will be of less value to you. If you usually track such things yourself and "true up" occasionally with the players, this will be of more value to you, I expect.

As for the Shrieker... the official version has no hit points, armor class, or attacks... there is literally nothing in it for the Tactical Console to keep track of. It is literally a short block of text that does not even get a CR. The Tricky Owlbear version is probably based on the 3.x MM version. It is such a simple creature that it should require (I think) only a Race entry and a single Race Special (the Shriek ability) to be made. That is why I said it would be a good first project in the Editor ... because I don't think there would need to be anything more elaborate (such as Eval Scripts or additional Tags).
 
I have used the Tactical Console to run combats for a PBeM game, where it was immensely helpful.

Integration with Realm Works allows you to prepare an Encounter Portfolio (all the necessary enemies) and, with the touch of a button, add the contents to a running copy of HeroLab (one with the PC portfolios already loaded, typically).

Tactical Console Pros
  • Tracking current hit points/damage
  • Easily add conditions (such as Dazzled, Dazed, Paralyzed, etc.)
  • Easily track spells used
  • Track initiative order (Ready actions don't work 100% as described in the rules, but pretty close)
  • Automatically assigns some conditions ("Flat-Footed" at the start of combat, "Unconscious" or "Staggered" at appropriate hit point values)
  • Auto-refreshes as the underlying creatures change, and changes the underlying creatures as you work

I'll probably use the trackers for initiative , used spells (for enemies), damage and to look up any special abilities of monsters I don't know by heart.
And of course the mentioned ability to prepare the encounter portfolio beforehand and push it to the tactical console from RW.

Tactical Console Cons
  • Does not apply effects (damage or conditions) to multiple creatures at once
  • Does not have access to all In-Play tab content
  • Crowded, and cannot be re-sized horizontally
  • Does not recognize "Dead" status automatically
  • Does not handle partial surprise situations, and the auto-assigned "Flat-Footed" status cannot be manually cleared for appropriate creatures.

From the Tactical Console, each entry has a button which will switch to the main HeroLab window and select that creature, which you will need to do occasionally to see the details of Special Abilities and the like. As the levels become higher, this needs to be done more often.

If your Players are tracking their own hit points and resources (spells, charges, potions, etc.), then the Tactical Console's access to do so will be of less value to you. If you usually track such things yourself and "true up" occasionally with the players, this will be of more value to you, I expect.

As for the Shrieker... the official version has no hit points, armor class, or attacks... there is literally nothing in it for the Tactical Console to keep track of. It is literally a short block of text that does not even get a CR. The Tricky Owlbear version is probably based on the 3.x MM version. It is such a simple creature that it should require (I think) only a Race entry and a single Race Special (the Shriek ability) to be made. That is why I said it would be a good first project in the Editor ... because I don't think there would need to be anything more elaborate (such as Eval Scripts or additional Tags).

The con luckily don't matter much, I'll probably keep track of these things myself. Also I don't track the stats of my players, I trust them to do that themselves. I've gotten quite good at judging the health of characters by the look of confidence or worry on the players face :D

Thanks everyone for the helpful answers, but I think we should stop here, before we derail the thread completely ;-)
I'll surely be back here or in another thread once I tried it in a live game. Probably next week.
 
I have the adjustments, but either I am not finding the correct one or it does not yet exist.

I am trying to hide one of the Bonus languages. In this example, I am trying to get rid of/hide Elven for a Half-Elven character.

Is there an existing Adjustment that will do this? I believe I have tried everything "Language" searchable.
 
I have the adjustments, but either I am not finding the correct one or it does not yet exist.

I am trying to hide one of the Bonus languages. In this example, I am trying to get rid of/hide Elven for a Half-Elven character.

Is there an existing Adjustment that will do this? I believe I have tried everything "Language" searchable.
Nope no adjustment to do this currently. Sorry...

What you can do as a work around is change your character into a NPC (Press CTRL-K). Then on the background tab to the right of "Race:" is a wrench tool icon called "Customize". Click that and select "Customize Racial Language". This removes both common/elven. So add back common and whatever language you know.

Turn the character back into a PC.
 
Having the same error as another two pages back; getting an error and can't open the portfolio: "Thing Extension fStunnPin - thing fStunnPin not defined"

My friend has had this error since two week ago, but I had not had a chance to properly troubleshoot until now.

1. Removed app from storage settings.
2. Restarted iPad (Air 1 or 2, if I recall. Will double check)
3. Downloaded Hero Lab - did not enter license information, but did sync to dropbox.
4. The portfolio opens, but with different messages for the Community package missing with Hero Lab open as character sheet only.
5. Download the Community package, portfolio opens just fine with no error.
6. Activated the license for Hero Lab to level up the character, and then I cannot open it at all with the error at the top of the post.

v1.6 as well.

We do not have the Pathfinder Unchained license. This is a 14th level portfolio that has been used with this iPad since level 4 or so over a year, and had not had this issue prior.

Any thoughts?
 
Having the same error as another two pages back; getting an error and can't open the portfolio: "Thing Extension fStunnPin - thing fStunnPin not defined"

My friend has had this error since two week ago, but I had not had a chance to properly troubleshoot until now.

1. Removed app from storage settings.
2. Restarted iPad (Air 1 or 2, if I recall. Will double check)
3. Downloaded Hero Lab - did not enter license information, but did sync to dropbox.
4. The portfolio opens, but with different messages for the Community package missing with Hero Lab open as character sheet only.
5. Download the Community package, portfolio opens just fine with no error.
6. Activated the license for Hero Lab to level up the character, and then I cannot open it at all with the error at the top of the post.

v1.6 as well.

We do not have the Pathfinder Unchained license. This is a 14th level portfolio that has been used with this iPad since level 4 or so over a year, and had not had this issue prior.

Any thoughts?
HERE is the post from Colen that the issue is specific to the iPad app software. The next release that is coming "soon" will fix this. Nothing I can really do I am sorry to say. The issue is in the app itself. :(

The only thing I can think of to do is try and see if 1.5 or 1.4 has the issue and if not I could post up a link to rollback. Hey we are in luck I still have these old versions on the server.

iPad v1.05
iPad v1.04

Follow the steps in FAQ#1 to delete the current pack off your iPad. Then in Safari click the above links to download the file. Then click "open in" and select "HL App". Hopefully the older version will get you at least working in the mean time....

Sorry about this....
 
Nope no adjustment to do this currently. Sorry...

What you can do as a work around is change your character into a NPC (Press CTRL-K). Then on the background tab to the right of "Race:" is a wrench tool icon called "Customize". Click that and select "Customize Racial Language". This removes both common/elven. So add back common and whatever language you know.

Turn the character back into a PC.

Worked like a charm. Thanks for the workaround.
 
I ran into a bug - I think - with the Unchained Monk Zen Archer archetype. Not sure if it's in the archetype itself or in the way it interacts with the Feat Tax house rules from World is Square, though.

I made a 7th level Unchained Monk, Zen Archer archetype. It spells out in the class abilities that Way of the Bow (Weapon Focus and Weapon Specialization) are granted, and what they replace. But the feats don't actually appear in the feat section and the character is not getting the bonuses for them.

I'm attaching the portfolio in case that will help.
 

Attachments

HERE is the post from Colen that the issue is specific to the iPad app software. The next release that is coming "soon" will fix this. Nothing I can really do I am sorry to say. The issue is in the app itself. :(

The update to fix this is in approvals with Apple, so it'll be out as soon as they review it. Hopefully that'll be today!
 
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