> I play a house rule that removes half ranks for cross-class skills, but
> that retains level-dependent rank maximums. Can Hero Lab be modified to
> treat skills like this?
Before I try answering this, I first want to make sure that I'm
understanding what you are actually asking. It sounds like each point you
put into a cross-class skill is treated as a full rank in that skill.
However, cross-class skills impose a maximum limit of half the total
number of ranks. The net result is that you aren't penalized for putting
skill points into cross-class skills, but you are still limited to a lower
maximum than a character with the skill as a class skill. Is this a
correct understanding?
Also, how are things handled for a multi-classed character? If I take a
level of rogue, then a level of fighter, how am I limited when I put skill
points into a rogue skill when I add the fighter level?
I just want to make sure that I accurately understand what you're trying
to do before I try answering the question....
--
Rob Bowes -
rob@wolflair.com