View Single Post
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old April 25th, 2007, 12:06 AM
> I play a house rule that removes half ranks for cross-class skills, but
> that retains level-dependent rank maximums. Can Hero Lab be modified to
> treat skills like this?

Before I try answering this, I first want to make sure that I'm
understanding what you are actually asking. It sounds like each point you
put into a cross-class skill is treated as a full rank in that skill.
However, cross-class skills impose a maximum limit of half the total
number of ranks. The net result is that you aren't penalized for putting
skill points into cross-class skills, but you are still limited to a lower
maximum than a character with the skill as a class skill. Is this a
correct understanding?

Also, how are things handled for a multi-classed character? If I take a
level of rogue, then a level of fighter, how am I limited when I put skill
points into a rogue skill when I add the fighter level?

I just want to make sure that I accurately understand what you're trying
to do before I try answering the question....

--
Rob Bowes - rob@wolflair.com
rob is offline   #2 Reply With Quote