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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old March 5th, 2007, 03:05 PM
At 04:08 PM 2/27/2007, you wrote:
>The "Helper.GearUseQty" tag was already included, so it still does
>not work. I have tried a few other things but still unable to make
>it work correctly.
>Let me see if I can clearify the troubles. I copied the "Thing"
>ammunition for use as magic weapon, Arrow. I changed the thing id,
>the name, gweight=.06, gZizeCost=0.01 and gQtyMult=1. That is all
>the changes I made. When I run the program and create multiple
>silver arrows, lets say 4. I choose enter 4 into "Number to add" =
>4, with "Custom/Magic weapon" highlighted, the select add or
>add/close, then choose "Single Arrow" select, "Alchemical Silver"
>select, Create custom weapon OK, the program then creates an silver
>arrow correctly and 3 other with "custom magic item", no stats, no description.


Ah, it's a custom magic weapon? That might be a bug with the handling
of quantities and custom weapons, I'll look into it.


>I also notice the cost for 50 arrows is listed as 50gp, I think it
>is supposed to be 2gp 5sp.


I couldn't find any definitive source in the SRD for the cost of
single arrows, or the cost of 50 arrows for that matter, so I think I
extrapolated from some other weapon. Where do you get the 2.5gp
figure from? If it's correct I'd like to get it changed.



--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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