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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old February 23rd, 2016, 10:58 AM
New release out for 5e!

Enhancements & Changes
  • Added 130 monsters from the SRD! Due to unfortunate circumstances they're not yet available in the encounter builder, but you can create new NPCs by selecting "NPC" on the Configure Hero screen, then picking an appropriate race.
  • The "Variant Humans" alternate rule has been added, allowing you to swap the normal human benefits out for more limited ability score bonuses, a skill proficiency, and a feat. Any human can add the variant on the Race tab.
  • Custom output is now available for the 5th Edition SRD, allowing you to create your own custom character sheets! See the game system manual for a link to the DTD, and the Hero Lab manual for more details about Custom Output.
  • Passive Skill numbers are now shown on the Printed Character sheet. By default, the only skill doing this is Perception, but others can be set up to do the same.

Bug Fixes
  • Class feat tables were able to add feats that should not have been available.
  • Helper Feats added by another feat were not being displayed in the correct table.
  • The Racial Bonus Feats table could sometimes be shown even before choosing a race.
  • A Configurable's Feat tables were not greying out feat names when the hero did not qualify for that feat.
  • Tool, weapon, and armor proficiencies weren't being listed on the printed character sheet.
  • Paladins weren't getting the correct number of spells at higher levels.
  • Pact of the Blade wasn't letting you select a weapon.
  • When picking skills on the Class tab, not all skills you were already proficient in would be flagged as "already proficient".
  • Passive Perception wasn't appearing on the character sheet.
  • Multiclassing into Fighter was requiring both Strength and Dexterity 13, not either Strength or Dexterity 13.
  • The Background tab wouldn't scroll correctly if used for a background without any features.
  • NPC races no longer show the fixed ability score array / ability score points left, as they don't use them.

Data File Authoring
  • The "Eval Scripts" reference document has been expanded with new content, and is a must-read for authors who want more information than is given in the tutorials.
  • The editor documentation now includes examples of how to define content not present in the SRD.
  • The editor tab for gear now allows users to select a group order for new custom types of gear, enabling more customizable sorting of things in the list. All user created gear types will appear after custom stuff, but before default gear types, in the order selected.
  • Added the Background.All tag. Creating an ideal/bond/etc with this tag means it will be an option for selection in its table, regardless of what background is chosen for this character.
  • Configurables can now add skill and tool proficiencies, allowing them to be used for the mechanics of feats like the "Skilled" feat.
  • Added the Helper.SplAttack tag, which indicates that a spell uses an attack roll (like, for example, acid arrow, but not like magic missile or fireball).
  • Added the Helper.SplMayExcd tag for configurables, which indicates that the "spell total" specified is a minimum, not a maximum limit.
  • Added the Hero.TwoWpLight tag, which, when assigned to the hero, means all off hand weapons are treated as light weapons for TWF, even without the Light weapon property.
  • Added the Helper.TwoWpLight tag, which, when assigned to a weapon, means it is treated as a light weapon for TWF, even without the Light weapon property.
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