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Release Date web version?

Robin79

Member
Hi to all,

I´m using the GM edition of RW now for around a year and I´m really happy with it in several different story based campaigns.

But now I´m planning a sandbox styled campaign and I´m sure that my players will profit from using RW as well in such a setting.

But as no one of them uses a Windows device (only iOs / Android Tablets): When can I expect the web version to be released?

Or is there any solution for using the player clients on non-Windows devices?

Please get me right: We´re not unwilling to pay for the player licences - especially in bundle this wouldn´t be more expensive than the usual "gaming food costs" for one session. It´s just that we can´t use them, regarding the given hardware at our table.

Thanks in advance for answering,
Robin
 
Hi to all,

I´m using the GM edition of RW now for around a year and I´m really happy with it in several different story based campaigns.

But now I´m planning a sandbox styled campaign and I´m sure that my players will profit from using RW as well in such a setting.

But as no one of them uses a Windows device (only iOs / Android Tablets): When can I expect the web version to be released?

Or is there any solution for using the player clients on non-Windows devices?

Please get me right: We´re not unwilling to pay for the player licences - especially in bundle this wouldn´t be more expensive than the usual "gaming food costs" for one session. It´s just that we can´t use them, regarding the given hardware at our table.

Thanks in advance for answering,
Robin

The "official response" to all things NOT content market is soon... fwtw

As to IOs and other devices and a potential workaround... there has been discussions on several threads with Michael Miller (aka Parody leading the charge on those details) I defer to those more learned than I ....
see here for some details...
http://forums.wolflair.com/showthread.php?t=52607
http://forums.wolflair.com/showthread.php?t=53570
http://forums.wolflair.com/showthread.php?t=52607

DLG
 
Thanks for the links, I´ll study that!

Anyway, could "soon" be a little more precised (from official side)? Something like "(trying) this year" or "first quarter of the next" or such would be a great help for my planning....
 
Thanks for the links, I´ll study that!

Anyway, could "soon" be a little more precised (from official side)? Something like "(trying) this year" or "first quarter of the next" or such would be a great help for my planning....
"Soon" means sometime between now and the end of time. ;)

The whole point of saying "soon" is to NOT put down any precise date because if it gets missed for any reason then people go crazy. Everything from demanding money back to telling how Lone Wolf is going out of business. Crazy but true...
 
Well, at least with the Web version, we know it is there. They've demoed it on the web and at Gen Con. But they can't release that until they they release the content market. As for the release date of the content market it is not so much "soon" but as soon as humanly possible without compromising on quality or IP protection.
 
Which means they will announce possibly the day before or the day of the planned roll out and not one nanosecond earlier.
 
However, using past history we can anticipate when the next Major release date will be. By my calculation, they have had a Major release on the following days:

02-06-16 116 days (average number of days listed below)
10-13-15 200 days
03-27-15 128 days
11-19-14 101 days
08-10-14 37 days
07-04-14

This does not account for minor release and may or may not account for every release but should be fairly close. Using this as a guide, the next major release should be around January 2016. I base this on the average number of days between releases and assume (hope) they will get is out a bit sooner (pure average shows 02/06/16). With the exception of July to August 2014, it is over 100 days between each release (and March to October was 200).
 
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The update rate would of course be faster if we had custom calendars whereby we could compress the timeframes ourselves. But alas, that will need to wait for the October update based on the math. AFTER that things will happen much faster because we'll be in charge of the calendars. :p:D:rolleyes:
 
Haha, yes, that sounds reasonable :-)

My 5 cents on getting the web version as soon as possible:

RW was the best investment in the hobby since I bought the first 'basis box' of DSA ("Das Schwarze Auge" = "The dark eye") which brought me into RPG´s some 25 years ago (as, I assume, 99% of german gamers).

If there would be an easy way to use RW on non-Windows devices and/or a free way of having a look at it (to say "have a look at it. You´ll be exalted!") it would sky-rocket (and people won´t mind to pay some lousy 10 bucks afterwards for purchasng the full player client).

Of course I´m fully fine with the notion that too ambitious release dates shouldn´t dictate a loss of quality (I´m in the IT, too)....but I really think that getting the web version to the customer as soon as possible (without issues) would be on behalf of this awesome tool....

Vizz best regards from ze fatherland,
Robin
 
The update rate would of course be faster if we had custom calendars whereby we could compress the timeframes ourselves. But alas, that will need to wait for the October update based on the math. AFTER that things will happen much faster because we'll be in charge of the calendars. :p:D:rolleyes:

Once we have custom calendars, we can set it for early 1974... :p
 
@Zaphod Beebledoc: See, that's what I'm saying! Once we can control the past, we can control the future! The key to dimensional domination is custom calendars! Muahahaha!!!
 
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