Quote:
Originally Posted by AndrewD2
Not sure, but can't it just be ignored?
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Andrew, thanks for responding to me.
Yes, it could be ignored. It's just easier when I'm tracking a lot of things to not have to remember to ignore the stress boxes. I was hoping for a more seamless implementation of Fate in Hero Lab.
I don't mean to be sarcastic but I am wondering how useful the current version of Fate is for the GM. It doesn't actually deal with opponents in a way that matches the Fate Core book. I'm not sure how to build encounters with it (or with any product; as far as I can tell, Pathfinder has actual encounters that can be used in the encounter library but I don't play Pathfinder). I don't know how to use the editor and I don't have experience with programming. I'm just not experienced enough to see how to utilize Hero Lab with Fate. (This wasn't meant to be a rant. I'm just wondering how to effectively use Hero Lab with Fate.)
(I need to clarify on the encounters. I know how to create a portfolio that has allies and enemies in it so that I can use it in the tactical console. Fate doesn't have any stock characters and I'm not sure how to make them so I can import them easily. I don't know if there is a way to build my own encounter library either. This isn't a failure of Hero Lab, it is simply that I don't know how to do these things.)